Archive for the ‘Theory’ Category
Nancy, Solidarity and Typography
Kevin Huizenga writes up a thoughtful post on Ernie Bushmiller’s Nancy, Groensteens Iconic Solidarity and Typography.
Drawing Nancy and Sluggo almost exactly the same each time, it’s like he’s making them into a font, like he’s writing “Nancy” in Helvetica. All the drawings of Nancy are transparently Nancy the way a commonly used font will make a word “transparent.” But I think saying that Bushmiller represents the “distilled essence” of comics is like saying Helvetica is the essence of the written alphabet.
Go and read the full post here.
Cross Panel Comics
Apologies for the lull in posting, I have only excuses, not reasons.
Anyway, head over to Kerry Callen’s Blog to have a look at an interesting idea; Cross Panel Comics. They are constructed in a similar way to Scrabble, and are read in a way similar to crosswords. You can see more cross panel comics here, here and here.
World Comics India
Head over to the World Comics India site to look at some superb Wallposter Comics — informational comics created by communities that deal with local issues, including corporal punishment in schools;
The school teachers of Maharajganj in Uttar Pradesh are a worried lot. Gone are the days when they could punish students at will, for the most ridiculous reasons, slap them, beat them with sticks, or make them sit or stand for hours in uncomfortable, painful and awkward positions. The age-old notions of a good teacher – a strict disciplinarian who would use the rod liberally on his students – is being questioned and challenged, by the students themselves.
Well worth checking out is their Comics Manual, that runs through the entire Wallpaper Comics production process, from conception to deployment. Not just a comics manual, this is a primer for social activism and social engagement. Drop everything immediately and devour the entire site right now.
Once you have finished reading the site, head over to Zeenews to read a fascinating interview with World Comics founder, Sharad Sharma;
It is simple, easy, non-threatening and can convey a powerful message. But it is not just World Comics India, which is using comics/ cartoons to deliver social messages, but across the world several organisation are doing the same. The difference is they have done the same job by hiring artists, and we have done it by teaching common people. Since the common people are the ones who produce them, so the 100% ownership of the content is theirs. They know the artists living next door. It is not for mass distribution, but for local use – so they produce say 20 copies.
How to build a comics culture in India
Barath Murthy writes up some thoughts on how to build a successful Indian comics publishing scene here;
This essay is a presentation of my views on the comics medium in India, and my solution for the growth of the form. These ideas are the result of the last few years spent trying to understand the medium. My background is in painting, (I studied painting in college) and I want to create as well as publish comics successfully to the end of my life. These views come from this commitment to the form. I also studied film making, and strangely enough, I had an opportunity to make a feature length documentary film in Japan about its vast self-published comics (doujinshi) culture. I learnt about the manga industry and found out why it is the the most successful comics industry in the world. I met many manga authors, publishers, printers, readers and realized how little westerners and Asians like us know about Japanese manga. Before making this film, I also sniffed around a little bit into the Indian comics scene, having received a grant from the India Foundation for the Arts, Bengaluru, to study Indian comics. I wrote a 5000 word essay about Indian comics which is to be published in Marg magazine. While doing this, I started a discussion forum on the Internet called Comix Discussion Board of iNDIA (CDBi) http://www.comixindia.com/cdbi .What follows is a ‘fact finding report’, and the ‘recommendations’ of this report on how we can have fun, make money and generally enjoy creating and consuming comics in India.
While we are on the topic, visit Barath Murthy’s site (we are wordpress theme-buddies), read his books, Learning to See and the Collected Blog Writings and then buy them. Also have a nose around the fascinating Comix.India site.
PJ Holden on Composition
PJ Holden writes up an excellent analysis of a page layout and composition;
I think, the important thing is we read let to right, but only when there’s something to “read” — failing that we go searching for something of interest. In the case of panel one, my eyes scan down until we get to the mutant, whereupon I read and move towards Dredd. Panel two, I think, naturally, I follow the eyeline of the mutant to Dredd (and I read his body and end at the knee — oddly). Panel 3 focus goes from Dredd’s chin to the bit of the Helmet he’s working on. And Panel 4 doesn’t really force the reader to any particular point — save around the mask — below the “S” shape (whereupon they’ll be met by the dialogue).
As ever, head over to Paul’s Blog, Website and follow him on Twitter.
Graphic Novels & Comics — An International Conference
If you are near Manchester on the 12-14th April, you should probably try and get along to the Graphic Novel & Comics Conference featuring speakers such as Martin Barker, Mel Gibson, Paul Gravett & Roger Sabin.
Comics and graphic novels enjoy a paradoxical relationship with mainstream culture. Their narratives and characters are familiar to mass audiences through their adaptations in film, television and other mass media. However comics’ texts are rarely known or read outside comic book cultures. In recent years comics have instigated themselves into the public consciousness due, to a number of diverse circumstances such as the narrative possibilities they offer in an increasingly complex transmedia landscape.
Meanwhile — 3,856 stories
If like me you have ever wished that you could have 3,856 stories in a single book, you are likely to be waiting for Jason Shiga’s ‘Meanwhile’ with baited breath.
“Meanwhile” begins as our young hero in dire need of a bathroom, knocks on the door of a mysterious recluse. His mansion is in fact a wonderous laboratory filled with amazing inventions: A mind reading helmet, a doomsday device and a time travel machine (although it can only go back ten minutes).
Which invention will young Jimmy play with? YOU, the reader get to decide in my branchiest and most complex interactive comic to date. “Meanwhile” works via a network of tubes connecting each panel to the next. Sometimes these tubes split in two giving the readers a choice of which path they would like to follow. Sometimes these tubes even lead off the page and onto tabs sticking out from other parts of the book.
Head over to Origami Yoda to read an interview with Jason;
Q: Can you explain how Meanwhile works? Nearly 4,000 possible story combinations? I can’t wait!
A: Meanwhile works via a series of tubes that connect each panel to the next one in sequence. Sometimes the tubes lead right off the page and onto a tab on another page. Sometimes the tubes branch off and the reader can choose which direction they want the story to unfold. It sounds complicated but once you hold the book in your hands, it makes more sense.The figure of 3,856 possible story combinations is a bit of an underestimation. The figure didn’t include storylines where you enter the incorrect code, or storylines that end in an infinite loop. There’s literally an infinite number of story combinations if you include storylines that have repeating panels.
Then immediately head over to ComicBookResources to read up further on the book;
Branching stories can be more difficult to write than their linear counterparts, and the physical design of “Meanwhile” also plays a role in how the story is perceived. “One of the most challenging parts of creating a branching story is managing the tradeoff between giving the reader lots of choices and restricting the exponential growth that follows from all those choices,” Shiga said. “One problem I had with Choose Your Own Adventure was that the stories were typically very short. Fighting Fantasy had longer narratives, but the tradeoff was that they tended to be more linear. Two books that really combined the best of both strategies was ‘House of Hades’ by Steve Jackson and ‘Escape from Tenopia’ by Edward Packard. Both of them presented a geographic area that the reader could explore in their own way. I almost see those books as being closer to the parks of Fredrick Law Olmstead than to any other authors.”
And if that wasn’t enough for you, an endorsement from Scott McCloud should tip the scales a touch.
The Photographer examined
Matt Brady, over at Warren Peace writes up a couple of knock-down articles on Didier Lefevre & Emmanuel Guibert’s The Photographer. The first is a particularly insightful review;
While this is Lefevre’s story, told directly from his perspective and making heavy use of his memories and accompanied by hundreds of the photographs that he took, French cartoonist Emmanuel Guibert is the one that really brings it to life in comics form, capturing the likenesses of everyone Lefevre encountered and making the landscapes and villages seem like real, lived-in locales. The photos are interspersed throughout the pages, such that they often seem like comics panels among the rest of the illustrations, but Guibert fills everything out, making the characters seem to move and live in the way that static photography can’t. But he does this without being showy, sticking to muted colors and subtle figure work. It’s only when you look closer that you realize the great work he does, capturing realistic gestures, movements, and facial expressions, and putting just the right amount of detail into the folds of clothing and the objects in the backgrounds, such that the artwork doesn’t stand out from the photos, but also emphasizes the way they can more fully capture reality. It’s all perfectly paced and put together for the best flow, propelling the eye across the page without calling attention to itself.
The second is a short analysis of one sequence from the book;
This is actually nearly four pages of comics, with two panels per tier, but I separated them and laid them out horizontally to demonstrate the way Guibert makes the whole thing work as one long walk through a detailed landscape. It’s pretty gorgeous, like one of those scenes in a Woody Allen movie in which two characters have a conversation while walking down a Manhattan sidewalk and the camera just follows them, never looking away. But what struck me was how well the changing landscape matches the mood of the scene; at the beginning, when the conversation between Didier Lefevre, the photographer of the title, and Juliette, the leader of the humanitarian mission to Afghanistan, is limited to a fairly benign subject, they are crossing smooth ground:
This of course goes without saying, but if you don’t already own a copy, sweep your computer from the desk and run out without a coat or shoes to get a copy of this book. I’m sure I’m not alone in stating that this isn’t just a comic book. This is a masterclass in the subtleties of visual storytelling.
Understanding Comics
For some reason, I also sometimes take Scott McCloud’s Understanding Comics for granted. Shaun Huston, over at PopMatters writes up a great appreciation of the book. If you haven’t read Understanding Comics yet, leap away from the computer and hunt down a copy immediately.
There is virtually no recent work in comics theory and criticism, in English at least, that does not reference or owe a debt to McCloud’s writing on the nature of the medium. No other work, not even his own, has yet to emerge as a successor or equal influence to Understanding Comics.
The reach and appeal of McCloud’s initial foray into comics theory is, I think, partly a result of its form: Understanding Comics is a comic about comics. On one level, this is simply cool, but its significance is deeper than that.
The decision to make the book as a comic has the effect of making it inviting to a range of potential readers. I suspect that many people who think of themselves as being otherwise disinterested in matters of theory have picked up and read, or at least skimmed, Understanding Comics. For academics, the coolness of McCloud’s text appeals because of its novelty, and the fact that few literary critics, humanities scholars, and semioticians have the skills or the professional support and encouragement to produce a similar work of their own.
The Art of Harvey Kurtzman
Thought Balloonists write up three questions about the art of Harvey Kurtzman.











