Archive for the ‘Advice’ Category
Eight Questions for Comics Creators
Douglas Wolk, writing for Techland, writes up eight questions for comics creators at the beginning of a new project;
2. What is it going to look like?
How does it look different from every other comic book out there, including others drawn by the same person? There are no great generic cartoonists; first-rate cartoonists treat style and design as integral elements of every individual project, and it’s generally true that the more premeditated a particular comic’s look is, the better it comes out. (The Dark Knight Strikes Again doesn’t look like Sin City, which doesn’t look like 300…) This also extends to coloring, of course. Think of Patricia Mulvihill’s work on 100 Bullets, say, or what Frank D’Armata’s been doing on Invincible Iron Man lately: they’re distinctive, carefully thought out, and hugely important to the way both series work.
World Comics India
Head over to the World Comics India site to look at some superb Wallposter Comics — informational comics created by communities that deal with local issues, including corporal punishment in schools;
The school teachers of Maharajganj in Uttar Pradesh are a worried lot. Gone are the days when they could punish students at will, for the most ridiculous reasons, slap them, beat them with sticks, or make them sit or stand for hours in uncomfortable, painful and awkward positions. The age-old notions of a good teacher – a strict disciplinarian who would use the rod liberally on his students – is being questioned and challenged, by the students themselves.
Well worth checking out is their Comics Manual, that runs through the entire Wallpaper Comics production process, from conception to deployment. Not just a comics manual, this is a primer for social activism and social engagement. Drop everything immediately and devour the entire site right now.
Once you have finished reading the site, head over to Zeenews to read a fascinating interview with World Comics founder, Sharad Sharma;
It is simple, easy, non-threatening and can convey a powerful message. But it is not just World Comics India, which is using comics/ cartoons to deliver social messages, but across the world several organisation are doing the same. The difference is they have done the same job by hiring artists, and we have done it by teaching common people. Since the common people are the ones who produce them, so the 100% ownership of the content is theirs. They know the artists living next door. It is not for mass distribution, but for local use – so they produce say 20 copies.
How to build a comics culture in India
Barath Murthy writes up some thoughts on how to build a successful Indian comics publishing scene here;
This essay is a presentation of my views on the comics medium in India, and my solution for the growth of the form. These ideas are the result of the last few years spent trying to understand the medium. My background is in painting, (I studied painting in college) and I want to create as well as publish comics successfully to the end of my life. These views come from this commitment to the form. I also studied film making, and strangely enough, I had an opportunity to make a feature length documentary film in Japan about its vast self-published comics (doujinshi) culture. I learnt about the manga industry and found out why it is the the most successful comics industry in the world. I met many manga authors, publishers, printers, readers and realized how little westerners and Asians like us know about Japanese manga. Before making this film, I also sniffed around a little bit into the Indian comics scene, having received a grant from the India Foundation for the Arts, Bengaluru, to study Indian comics. I wrote a 5000 word essay about Indian comics which is to be published in Marg magazine. While doing this, I started a discussion forum on the Internet called Comix Discussion Board of iNDIA (CDBi) http://www.comixindia.com/cdbi .What follows is a ‘fact finding report’, and the ‘recommendations’ of this report on how we can have fun, make money and generally enjoy creating and consuming comics in India.
While we are on the topic, visit Barath Murthy’s site (we are wordpress theme-buddies), read his books, Learning to See and the Collected Blog Writings and then buy them. Also have a nose around the fascinating Comix.India site.
PJ Holden on Composition
PJ Holden writes up an excellent analysis of a page layout and composition;
I think, the important thing is we read let to right, but only when there’s something to “read” — failing that we go searching for something of interest. In the case of panel one, my eyes scan down until we get to the mutant, whereupon I read and move towards Dredd. Panel two, I think, naturally, I follow the eyeline of the mutant to Dredd (and I read his body and end at the knee — oddly). Panel 3 focus goes from Dredd’s chin to the bit of the Helmet he’s working on. And Panel 4 doesn’t really force the reader to any particular point — save around the mask — below the “S” shape (whereupon they’ll be met by the dialogue).
As ever, head over to Paul’s Blog, Website and follow him on Twitter.
How comics can make you a better designer
Jenni Chasteen, writing for Inspired Magazine writes up her thoughts on how comics can make you a better designer;
Long before I ever picked up a Wacom tablet or even heard the word kerning, I read comic books. I absorbed the artwork, page layouts and character designs like a nerdy little sponge. To this day I can’t figure out why comics are considered a low form of art. Pretentious designers pass it off as kid stuff, but they’re missing out on some valuable sources of inspiration.
Dharbin Newspaper
Head over to Kickstarter to read up on Dustin Harbin’s plans for an 8-page full-size full-colour newspaper;
I’ll have 1000 copies of this printed by a local company, doing all the layout and grunt work (and of course, the comics) myself. By getting you, Kind Sirs and Madams, to help me pay for it, I can sell these at conventions and through my website for just a dollar a pop, giving people an easy cheap entry into some full-color homemade comics. Not to mention be able to send copies to stores across the country–at a buck a pop I’ll hardly get rich, but the exposure would be KEY at this point in my still-nascent comics career. Don’t you want to say you helped that dude out “back when”? I know that you do. And I appreciate it!
Given that print media is apparently dying, and speaking as someone who has recently printed their own newspaper (Excuse the plug) this is something that you should probably support.
Scott McCloud on Criticism
Scott McCloud writes up his thoughts on criticism;
For myself, I always consider reviews useful—even the hatchet jobs. It makes my heart sink a little when I hear other artists dismiss all reviews as irrelevant to their process. A common claim is that reviews tell us “only about the reviewer” and tell us “nothing about the work,” but I disagree. Yes, reviewers have biases. Yes, they miss the point sometimes. But there’s always some kind of information embedded in any reaction to any creative effort.
It is worthwhile reading through all the comments as well, there are some very nicely expressed thoughts here.
The most common misconception about criticism is that one has to be on a similar skill level as the creator in order to have a valid opinion. I read stuff from many different artists from many different disciplines who cannot abide ramblings of people that couldn’t compete with them in some way. If said person is not an artist, their opinion doesn’t matter.
But isn’t art, all art about communication? And who is the artist generally trying to communicate with? If the answer is ‘only with the artist,’ which sort of defeats the idea of communication, then sure, no critique would apply. Otherwise, anyone in the intended audience might have something useful to say. My #1 critic is someone who cannot draw at all. He tells me things I can’t see because I overthink them as an artist.
Without critique, how could one properly grow? Critique, too is a way to get out of one’s own head. To find new angles that one couldn’t see on one’s own. The tricky part is choosing which critique to listen to, to realize which has the right weight, and which can be damaging.
How to be a full time artist
Head over to Erika Moen’s site to learn how to be a full time artist. Check out the archives for some really nice work.
Mangaphobia
Paul Gravett writes a very interesting article on Manga, and Mangaphobia sparked by a correspondence with a student writing her dissertation on the British comics marketplace from a female perspective. This is a topic particularly close to my heart, as it seems to be a recurring argument that I regularly have. You see, in my day job, I teach a degree course in graphic novels at Glyndwr University and regularly come into contact with a large number of potential students who come for an interview whose only exposure to comics has been through what is imported by Tokyo Pop.
The problems with manga here in the West though are that many people start out wanting to copy — which is actually quite natural, a great way to learn, and the way a lot of comics creators usually start. But the snag is that they can become fixated on one series or one artist above all others, perhaps one they’ve discovered via its anime versions — and so they don’t continue to look further afield and find out where their favourite artist’s influences came from, like Art Nouveau, or Japanese ukiyo-e prints, or explore other manga, or other types of comics, and learn from them as well.
I have met some art school tutors who dislike, even despise manga, and some who feel threatened by manga. I can totally understand this, because they mostly don’t know enough about the bigger world of comics and the language and techniques, history and cutting edge of this amazing medium. A teacher wants to teach, but if they are in the dark, exposed as not knowing enough, or not knowing more than their students, and unsure or lacking expertise, then they feel vulnerable, confronted, and therefore resistant, if not hostile. On top of this, they probably find that many of their manga-fanatic students are closed off from discovering more, about manga, about the whole of comics, and about all sorts of other art and imagery which could enrich their own ideas and creativity and help make them more individual and self-expressive. So it becomes a stalemate.
The student who wrote to Paul stated that;
I get a horrible feeling in my stomach when I think about manga. I love creating comics, or ‘sequential art’, as my tutors prefer to refer to it. If someone wants to become a comic book artist, surely they should start by teaching themselves how to draw from real life rather than following step-by-step pages in a book. I worry that perhaps manga will suffocate originality in comics the same way that Marvel and DC have for so long.
I see the effects of many of the ‘Draw (comics/characters/cartoons) The (Marvel/DC/Manga) Way’ books in the students that I interview, and while this can be a real turnoff for some, it is an excellent way of demonstrating dedication to an artform. Manga as well as mainstream superhero imitation can be a way for aspiring artists to feel that they have taken ownership of an artform, an important stage in a young artist’s development in my opinion.
My own entry into the world of comics was tracing The Beano and Dandy and imitating Asterix and TinTin (very poorly). What I think is important to remember is that while manga is often seen as a way of drawing oversized eyes or girls with cat ears, it can be an important point to cross in a trajectory that leads to greater things.
What a young artist needs in their continued development is someone who can point them in the direction of influence. Malcolm Gladwell describes this person as a maven, and this is what we have in Paul Gravett — a comics maven. Go and devour his entire site and buy all of his books immediately and tell everyone you know. This is one of the ways in which we stop manga being perceived as a way of drawing eyes.
If you haven’t already, head over to Paul’s article and familiarise yourself with the examples of excellent manga that he recommends. If of course, you disagree, leave a comment or send an email. Dialogue is good.
David Mamet’s writing guidelines
Although not a comics topic, I thought that this piece at Movieline from David Mamet to the writers of The Unit was particularly interesting, though try and ignore the excessive use of CAPS LOCK.
REMEMBER YOU ARE WRITING FOR A VISUAL MEDIUM. MOST TELEVISION WRITING, OURS INCLUDED, SOUNDS LIKE RADIO. THE CAMERA CAN DO THE EXPLAINING FOR YOU. LET IT. WHAT ARE THE CHARACTERS DOING -*LITERALLY*. WHAT ARE THEY HANDLING, WHAT ARE THEY READING. WHAT ARE THEY WATCHING ON TELEVISION, WHAT ARE THEY SEEING.
IF YOU PRETEND THE CHARACTERS CANT SPEAK, AND WRITE A SILENT MOVIE, YOU WILL BE WRITING GREAT DRAMA.
Update — Oliver East writes recommending Mamet’s book ‘On Directing’, which he found helpful when writing Trains Are… Mint.





